Description

A collection of projects I created over a course of 6 months as I explored different methods of simulating fluid dynamics.

Smoothed Particle Hydrodynamics

Engineered a real-time smoothed particle hydrodynamics simulation with raymarched rendering techniques and real-time collision. Wrote a SPH compute shader in HLSL, integrating it into Unity's Universal Render Pipeline.

Euler Equation Solver

Designed a real-time smoothed particle hydrodynamics simulation with raymarched rendering techniques and collision.

Houdini FLIP Solver

Learned about Houdini's fluid simulation system, FLIP. I made this small render as a showcase! I created the sound design with Logic Pro.